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Tier ★Cruiser
U.S.A.EliteUncommonGlobal
U.S.A.EliteUncommonGlobalJacksonville
WoWS World of Warships U.S.A. Cruiser · Tier ★
- Main Battery
- 152 mm/47 DP Mk.16 in a turret
- 5 turrets × 3 barrels
- Range 16.9 km
Specifications
Jacksonville Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 206,792
206.8K206,792
Win rate
53.24%
#1 of 7
Avg damage
97,570
#2 of 7
ASIABattles 117,403
117.4K117,403
Win rate
52.60%
#2 of 7
Avg damage
97,360
#4 of 7
NABattles 89,264
89.3K89,264
Win rate
52.35%
#2 of 7
Avg damage
91,629
#4 of 7
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points52,000
#5 of 7
Group avg 56,343Flood Damage19%
Main Belt Armor152 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length221.7 m
Ship Width23.8 m
Main Battery
Main Guns5 × 3
Caliber152 mm
Firing Range16.9 km
#5 of 7
Group avg 17.9 kmReload Time5.0 s
Rotation Time7.2 s
Max Dispersion149 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity762 m/s
Overmatch Threshold10.6 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.265
Flight Time12.69 s
DPM576,000
#3 of 7
Group avg 485,271HE Shell
Damage2,200
Shell Velocity812 m/s
Fire Chance12%
Penetration30 mm
Air Drag0.239
Flight Time12.51 s
DPM396,000
AA Defense
AA Ranges
4.0 km882 dps
Maneuverability
Max Speed34.0 knots
#4 of 7
Group avg 34.2 knotsTurning Radius790 m
#2 of 7
Group avg 857 mRudder Shift Time8.5 s
Engine Power150,000 hp
Displacement21,913 t
Power-to-Weight6.85 hp/t
Concealment
Max Surface Detection12.27 km
#2 of 7
Group avg 14.36 kmMin Surface Detection9.94 km
Air Detection8.52 km
Submarine Detection8.52 km
Battle Instructions
HE Penetration Boost
Duration40 s
Charge Required5
Charge Decay1/s (30s)
Charge MethodMain Gun Hit +1.3
Effects
HE Pen. Coeff.×1.4 (+40%)
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Slot 3

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Radar Range9.0 km
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.7%/s
Citadel50%
Non-Citadel50%
Slot 5

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Jacksonville Change History
- The first and second main battery gun turrets (counting from the bow) can now turn 360 degrees. Please note that the fourth and fifth main battery gun turrets (counting from the bow) already have that capability
- NerfMain battery range17.2 → 16.9 km
- Main battery guns firing range18.2 → 17.2 km
- BuffDepth charge airstrike reload time30 → 20 s
Ballistics
Armor Model
Overview
A powerful light cruiser with fifteen 152 mm dual-purpose guns—this project is a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.
Modules
152 mm/47 DP Mk.16 in a turret
152 mm/47 DP Mk.16 in a turret
Main Battery
Rate of Fire:12
Max AP Damage:3,200
Max HE Damage:2,200
Rotation Time:7.2s
Jacksonville
Jacksonville
Hull
AA Guns:21
Main Guns:5
Secondary Guns:0
HP:52,000
Range:13-178
Torpedo Tubes:0
Propulsion: 150,000 hp
Propulsion: 150,000 hp
Engine
Max Speed:34 knots
Mk11 mod. 1
Mk11 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
