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Tier VIICruiser
JapanPremiumLesta
JapanPremiumLestaTokachi
WoWS World of Warships Japan Cruiser · Tier VII
- Main Battery
- 127 mm/50 3rd Year Type in a turret
- 6 turrets × 2 barrels
- Range 13.6 km
- Secondaries
- 120 mm/40 10th Year Type on a Model C mount
- Range 5.6 km
- Torpedoes
- 610 mm Triple
- 2 launchers × 3 tubes
- Range 12 km
Specifications
Survivability
Hit Points32,000
#21 of 40
Group avg 32,575Main Belt Armor76 mm
Deck Armor48 mm
Bow / Stern Armor16 mm
Ship Length185.2 m
Ship Width16.5 m
Main Battery
Main Guns6 × 2
Caliber127 mm
Firing Range13.6 km
#33 of 40
Group avg 15.0 kmReload Time7.0 s
Rotation Time7.2 s
Max Dispersion127 m
Sigma2.00
Shell Types
HE Shell
Damage2,150
Shell Velocity915 m/s
Fire Chance9%
Penetration21 mm
Air Drag0.334
Flight Time12.51 s
DPM221,143
AP Shell
Damage2,200
Shell Velocity915 m/s
Overmatch Threshold8.9 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.334
Flight Time12.51 s
DPM226,286
#20 of 40
Group avg 245,483Torpedoes
Speed70 knots
Range12.0 km
#2 of 30
Group avg 8.3 kmDamage16,933
#6 of 30
Group avg 16,234Alpha Damage47,800
Splash Damage1,300
Flood Chance287%
Detectability1.60 km
Reload Time70.0 s
#3 of 30
Group avg 85.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range5.6 km
Sigma1.00
Max Dispersion349.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM80,000
120 mm/40 10th Year Type on a Model C mount(4×1)
Damage2,000
HE Penetration20 mm
Fire Chance8%
Rate of Fire10 rpm
AA Defense
Flak Bursts3
Flak Damage1,260
AA Ranges
1.5 km14 dps
2.5 km70 dps
5.8 km119 dps
Maneuverability
Max Speed34.5 knots
#16 of 40
Group avg 33.4 knotsTurning Radius750 m
#28 of 40
Group avg 707 mRudder Shift Time8.8 s
Engine Power102,000 hp
Displacement11,454 t
Power-to-Weight8.91 hp/t
Concealment
Max Surface Detection11.76 km
#20 of 40
Group avg 11.89 kmMin Surface Detection10.58 km
Air Detection6.44 km
Submarine Detection6.44 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Torpedo Reload Booster
Torpedo Reload Booster
Reload240 s
Duration1 s
Charges3
Slot 5

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–6.0 km
Planes8
Flights1
Bomb Damage3400
Fire Chance19%
Ballistics
Armor Model
Overview
The initial armament of the scout cruisers was planned to consist of six twin 140-mm gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers, receiving three twin turrets instead of six single ones. Had this not occurred, during World War II, such cruisers would most likely have been converted into anti-aircraft ships, receiving twin 127-mm dual-purpose gun mounts instead of single 200-mm ones.
Modules
127 mm/50 3rd Year Type in a turret
Type93 mod. 1
Tokachi
Propulsion: 102,000 hp
Type7 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
