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Tier VIIIDestroyer
Pan-AsiaPremiumRareGlobal
Pan-AsiaPremiumRareGlobalZhu Que
WoWS World of Warships Pan-Asia Destroyer · Tier VIII
- Main Battery
- 127 mm/38 Mk.12 on a Mk.30 mod.0 mount
- 5 turrets × 1 barrels
- Range 12.1 km
- Torpedoes
- 533 mm Mk15
- 1 launchers × 5 tubes
- Range 9.2 km
Specifications
Zhu Que Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 2,680
2.7K2,680
Win rate
52.08%
#15 of 39
Avg damage
33,487
#19 of 39
ASIABattles 2,857
2.9K2,857
Win rate
51.20%
Low sample
Avg damage
31,945
Low sample
NABattles 1,592
1.6K1,592
Win rate
50.93%
Low sample
Avg damage
32,242
Low sample
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points16,700
#11 of 40
Group avg 15,650Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length114.7 m
Ship Width12.1 m
Main Battery
Main Guns5 × 1
Caliber127 mm
Firing Range12.1 km
#7 of 40
Group avg 11.2 kmReload Time3.0 s
Rotation Time5.3 s
Max Dispersion105 m
Sigma2.00
Shell Types
AP Shell
Damage2,100
Shell Velocity792 m/s
Overmatch Threshold8.9 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.347
Flight Time11.37 s
DPM210,000
#12 of 40
Group avg 189,103HE Shell
Damage1,800
Shell Velocity792 m/s
Fire Chance5%
Penetration21 mm
Air Drag0.347
Flight Time11.56 s
DPM180,000
Torpedoes
Torpedo Tubes1
Speed55 knots
Range9.2 km
#16 of 34
Group avg 9.3 kmDamage16,633
#14 of 34
Group avg 15,115Alpha Damage46,600
Splash Damage1,100
Flood Chance279%
Detectability1.10 km
Reload Time122.0 s
#28 of 34
Group avg 96.1 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
2.0 km88 dps
3.5 km130 dps
Maneuverability
Max Speed38.0 knots
#6 of 40
Group avg 36.6 knotsTurning Radius620 m
#16 of 40
Group avg 637 mRudder Shift Time3.9 s
Engine Power60,000 hp
Displacement2,924 t
Power-to-Weight20.52 hp/t
Concealment
Max Surface Detection7.16 km
#12 of 40
Group avg 7.32 kmMin Surface Detection5.80 km
Air Detection3.29 km
Submarine Detection3.29 km
Depth Charges
Bombs Per Drop10
Max Drops2
Bomb Damage5,100
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration30 s
Charges3
Smoke Duration124 s
Slot 3

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Slot 4

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
or
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop10
Bomb Damage5,100
Ballistics
Armor Model
Overview
Zhu Que (the Vermilion Bird) is one of the Four Symbols in ancient Chinese mythology. It originated from celestial worship in ancient times and takes the shape of a red bird that symbolizes the sun, dwelling in the scorching heat of the southern lands.
Modules
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Main Battery
Rate of Fire:18
Max AP Damage:2,100
Max HE Damage:1,800
Rotation Time:5.3s
Mk15 mod. 3
Mk15 mod. 3
Torpedoes
Range:0 km
Max Damage:16,633
Reload Time:0.5 knots
Torpedo Speed:55 knots
Zhu Que
Zhu Que
Hull
AA Guns:16
Main Guns:5
Secondary Guns:0
HP:16,700
Range:13-20
Torpedo Tubes:1
Propulsion: 60,000 hp
Propulsion: 60,000 hp
Engine
Max Speed:38 knots
Mk8 mod. 1
Mk8 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
